The player character flips the weapon over to do this, showing off the ejection port given that the bolt doesn't actually move when they do so, it's not at all clear why. Pumping the shotgun at the end of a reload. For likely similar reasons, the FP6 doesn't have an "extended mags" attachment, even though the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells. Because of each of the weapon's five possible reload animations appear to be hard coded to one of the five possible magazine states at the start of the reload, it is impossible to interrupt the weapon's reloading animation by firing. The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). However, the FP6 is available in Extinction mode and multiplayer. The Heckler & Koch FABARM FP6, called the "FP6," is not available to the player in the campaign only Hesh carries one without the stock on his back, although he never uses it (similarly to Vasquez's Winchester 1200 in Call of Duty 4: Modern Warfare). Giving the pump a "necessary" jerk after reloading any amount of shells. In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side it also incorrectly ejects spent shells out of what appears to be the right side of the forend, rather than through the ejection port in the stock. While only using the left tube means the weapon should only have a capacity of 6+1 rounds (since it appears to be firing 3" shells), the capacity in multiplayer is actually 10 rounds (15 with extended mags). The tube selector is pointed partway to the right, which indicates feeding from the left tube, assuming it even feeds in this position. The player character apparently only uses the left tube, since reload animations only show the player character loading the left tube. The UTAS UTS-15 only appears in multiplayer and Extinction, and is referred to as the "Tac 12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons (as there is no way to aim dual-wielded weapons in the CoD series) getting a large number of kills with this setup unlocks a badge called "Clueless." It can incorrectly be suppressed, as with the Taurus Raging Judge in Call of Duty: Black Ops II. Also notable is that, when upgraded to level 2 in Extinction via skill points, the cylinder capacity is incorrectly changed to 9 rounds, which is impossible for any caliber variant of the Raging Bull (though 8-round cylinders exist). In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. 44 Magnum version would correctly have six rounds. 454 Casull Raging Bull should only have five rounds in the cylinder, whereas the. In multiplayer and Extinction, it operates in single-action mode it has a capacity of six shots, despite that a. It appears only once in the campaign, in the hands of villain Rorke when Logan briefly has control of it, it is shown firing in double-action mode. The barrel also labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark. Despite its name, the barrel marking clearly indicates that it is chambered in. The Taurus Raging Bull appears in the game as the ".44 Magnum", equipped with a top rail. The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments in-game.Įlias aims a P226 at a Venezuelan soldier in the "Legends Never Die" flashback. 40 S&W Beretta 96 instead), but the extended magazine attachment and the Extinction variant give a correct 18-round capacity (18-round magazines do exist for the 92 series). It has an incorrect 12-round magazine by default (which is possible on the. In Extinction mode it is incorrectly shown firing in bursts. It is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted Inforce APL flashlight that has no in-game function. The Beretta M9A1 is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces. 5.2 Accuracy International Arctic Warfare Magnum.
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